![]() ![]() If you do that, you'll find that ZBrush smoothes all the visible content independently of what layer it's in. In fact, it's always a good idea to put your fine sculpt in layers. If you are going to render your model with subsurface shaders, you should put all your work into layers to have more control over the intensity. For rendering, as was my case, the subsurface materials will smooth a lot of the intensity of the pores, so you have to exaggerate them a bit more in ZBrush. One thing you have to be aware of is that the intensity of the fine detail is dependent on what type of work are you doing. You have a lot of control with this one.įine sculpting using smoothing brushes and pore alphas Sculpting The Cannibal As you can see I love the Drag stroke – it's one of my favorites for detailing, and I miss this stroke a lot when I am painting in other software. I don't use MatCap materials while I am sculpting, only for checking. Finally, I checked my work with different materials, lights and angles of vision. I tried to imitate the pore diversity of a real face using the Drag stroke. These alphas had to be area dependant – with different alphas for different areas of the face. Then it was time for the smoothing brushes! I played with the different smoothing brushes to get some diversity. I also used the Standard brush with the Drag stroke, then changed the alpha settings to achieve more diversity. I then added some more detail with the same generic pore, but changed the scale and orientation. I used the Standard brush with Spray stroke and a generic pore alpha. Not very intense, but still covering the entire object. This is where the fun starts! I added an overall layer of generic pores over the surface of the skin. In fact, it's a good idea to customize your ZBrush interface and keep them handy.ĭon't forget the 3 smoothing brushes – these are useful for creating pores Detail alphas and strokes The Smooth Valleys brush smoothes ONLY the valleys (the bottom) and lets you simulate a pimple. The Smooth Peaks brush smoothes ONLY the peaks (the top), which lets you simulate an open pore as found on the nose. The Smooth Standard brush smoothes the entire surface equally. Working with the 3 smoothing brushes, you can create these 2 different pores just using one generic alpha – simply alternate between peaks and valleys. Nose pores are very different from cheek pores. Not many people seem to know of them or utilize them, but they make your alphas work just right. These brushes are essential to sculpt pores. And the last one is the Move brush which will help you to shape the face and break straight lines.įavorite brushes to use when sculpting characters Smoothing brushes To achieve the opposite, the hPolish brush is great – it lets you give tension to the skin. Clay brush is great to give irregularities to the skin and to achieve the look of fat beneath the flesh. For human sculpting, the DamStandard brush is a great tool, and you can combine it with the Inflate brush to give a more organic feel to the wrinkles. Sculpting and Polypainting will be the main theme of this tutorial Favorite sculpt brushes ![]() The references will accompany you during the entire process and will be your best guide, so invest all the time you can in collecting the best ones you can find. You want to know how it really is and how other people have interpreted them. Fine detail Other artists' work and scanned material are your best bet for the fine detail. My detail references for this project included this old man. Try to find the same subject (the mouth, for example) from different angles and with different lighting. Maybe you need references for the smile, the eyes or the wrinkles. Detail This time you want more concrete images – you are looking for specific help. My likeness references for this project were Julian Beck, Emperor Palpatine and 30 Days of Night. These don't have to be exact references but they have to have similar appeal. Likeness Look for images that resemble what you want to achieve. I usually categorize the references in 3 groups: 1. You can look for real world references or artistic interpretations – both will help you to understand shapes and see what elements make an object unique. To begin, references are essential to achieve your goal. You will see any number of useful processes within this software, including sculpting, Polypainting and using references using Spotlight and working with paint brushes, alphas and strokes to achieve a realistic result. In this tutorial, I will focus on my use of ZBrush techniques. Ivan de Andres Gonzalez takes us through how he used the tools in ZBrush to create his popular image, The Cannibal
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